<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>Craig Ostrin</title>
	<link>http://craigostrin.com</link>
	<description>&#34;Videogame&#34; is one word</description>
	<lastBuildDate>Wed, 07 Jul 2010 00:17:02 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.0" -->

	<item>
		<title>A dance to remember</title>
		<description><![CDATA[With my heart slowing and my health bar dropping, I sprinted through Rapture’s Mercury Suites for the cure to my gradual death-by-mind-control. I found it at the top of the three-story apartment complex. On the way back down, I took my sweet time, checking every nook for extra ammunition, secret tonics, and weapon-upgrade stations. I [...]]]></description>
		<link>http://craigostrin.com/2010/07/a-dance-to-remember/</link>
			</item>
	<item>
		<title>&#8220;Meaningful Thought&#8221;</title>
		<description><![CDATA[I know I haven&#8217;t written in a while. Finals dominated April, and I&#8217;ve been preoccupied with a slew of activities this summer (more on this later). I just wanted to put this up before I forget. This is a comment I wrote (with slight edits) on Chris Remo&#8217;s response to the question of Dante&#8217;s Inferno: [...]]]></description>
		<link>http://craigostrin.com/2009/06/meaningful-thought/</link>
			</item>
	<item>
		<title>The Benefit of a Creative Vision</title>
		<description><![CDATA[George Kokoris wrote an excellent post about the necessity of &#8220;personal inspiration&#8221; in game design, inspiration that needs to come from outside our own industry, he argues. He highlighted Dead Space: Extraction in this IGN interview with executive producer Steve Papoutsis as an example of what happens when a game is completely devoid of personal [...]]]></description>
		<link>http://craigostrin.com/2009/04/the-benefit-of-a-creative-vision/</link>
			</item>
	<item>
		<title>Why Don&#8217;t We Finish Games?</title>
		<description><![CDATA[&#8220;I think my first reaction when I heard some news about [BioShock's] end was like, &#8216;People got to the end?&#8217;&#8221; said 2K Boston&#8217;s Ken Levine at a New York Comic-Con panel last month. Now, in what other storytelling medium would you ever hear that come out of a creator&#8217;s mouth? An incomplete film or novel [...]]]></description>
		<link>http://craigostrin.com/2009/03/why-dont-we-finish-games/</link>
			</item>
	<item>
		<title>Quick Hits #2</title>
		<description><![CDATA[More on what I&#8217;ve been playing. Halo Wars It&#8217;s probably best that this has some separation from the bit on Killzone 2. Sure, they&#8217;re not in the same genre, but we all know how crazy the Internet can be. It&#8217;s hard to tell how much my enjoyment of the Halo Wars demo stems from my [...]]]></description>
		<link>http://craigostrin.com/2009/02/quick-hits-2/</link>
			</item>
	<item>
		<title>Ambitions</title>
		<description><![CDATA[My parents instilled in me a deep love of reading at a young age. So, naturally, I thought I wanted to be an author when I was a kid. That is, until I learned how few novelists actually &#8220;make it.&#8221; But I was still passionate about books and knew I had a knack for telling [...]]]></description>
		<link>http://craigostrin.com/2009/02/ambitions/</link>
			</item>
	<item>
		<title>Quick Hits</title>
		<description><![CDATA[I&#8217;m still planning to write up my thoughts on why people don&#8217;t finish games, and why it matters, but this week is incredibly hectic for me. So, instead of leaving this page barren for almost two weeks, I&#8217;m going to bang out a quick article on what I&#8217;ve been playing (answer: mostly demos). I hope [...]]]></description>
		<link>http://craigostrin.com/2009/02/quick-hits/</link>
			</item>
	<item>
		<title>Pile of Shame</title>
		<description><![CDATA[As far as I know, the term &#8220;Pile of Shame&#8221; originated on an old 1UP Yours episode, spawning a brilliant, albeit short-lived, experiment. The concept was that the Yours crew would revisit an underrated title as the community played along and participated in the discussion via the message boards. While 1UP Yours&#8217; brief endeavor flared [...]]]></description>
		<link>http://craigostrin.com/2009/01/pile-of-shame/</link>
			</item>
	<item>
		<title>Howdy</title>
		<description><![CDATA[I&#8217;m going to skip the formal, front-page introductions and jump into some real content. If you want to know who I am and what I&#8217;m doing here, check the next page over.]]></description>
		<link>http://craigostrin.com/2009/01/howdy/</link>
			</item>
</channel>
</rss>
